Minecraft‘s waters are currently a bit lifeless: if you’re not building an underwater base or raiding an ocean monument then there’s little reason to dive below the surface. That will all change next Spring with the arrival of the Update Aquatic, which adds shipwrecks, dolphins, and coral reefs.
The update will split the oceans into biomes, the team said at the Minecon Earth conference, with different type of fish, coral and kelp depending on the temperature of the water. You’ll be able to catch fish in a bucket and move them around, so you can build giant aquariums in your base.
The new structures, including shipwrecks and icebergs, will hide treasure, and dolphins will leap from the sea and guide you to that treasure, which is nice of them.
Tridents are the thing I’m most excited about: they’re weapons that you can use for both melee and ranged attacks. Throwing them will spear your target but it means you’ll lose the weapon forever, unless you enchant the trident so that it comes back to you like a boomerang. Once you’ve got that enchantment you’ll have a weapon that you can use in virtually any situation. You’ll also be able to enchant the weapon to let you dash short distances in water or in the rain.
Bubble columns will liven up underwater locales, while new physics rules will ensure water interacts properly with slabs and fence posts. It’s all in the video above: skip to 9:00 to see the new items, mobs and structures in action.
The full list of winners is below.
- Best Storytelling – Horizon Zero Dawn
- Best Visual Design – Cuphead
- Best Audio – The Legend of Zelda: Breath of the Wild
- Best Gaming Performance sponsored by The Sun – Ashly Burch (Horizon Zero Dawn)
- Best Indie Game in collaboration with Square Enix Collective – Friday the 13th: The Game
- Best Multiplayer Game sponsored by GT Omega – PlayerUnknown’s Battlegrounds
- Studio of the Year – Nintendo EPD
- Best VR Game – Resident Evil 7: Biohazard
- Esports Play of the Year sponsored by Intel – Agilities
- Esports Team of the Year – Lunatic-Hai
- Esports Game of the Year sponsored by Omen by HP – Overwatch
- Best Streamer / Broadcaster – Markiplier
- Handheld / Mobile Game of the Year sponsored by Bespoke Arcades – Pokémon Sun and Moon
- Nintendo Game of the Year – The Legend of Zelda: Breath of the Wild
- PlayStation Game of the Year – Horizon Zero Dawn
- Xbox Game of the Year – Cuphead
- PC Game of the Year – PlayerUnknown’s Battlegrounds
- Critics’ Choice Award – The Legend of Zelda: Breath of the Wild
- Breakthrough Award sponsored by Badfly – Ashly Burch
- Hall of Fame – Final Fantasy
- Most Wanted Award – The Last of Us Part 2
- Still Playing Award – World of Tanks
- Outstanding Contribution to the UK Games Industry sponsored by The Telegraph – Debbie Bestwick MBE
- Lifetime Achievement – Sid Meier
- Ultimate Game of the Year – The Legend of Zelda: Breath of the Wild
Last week, Belgium’s Gaming Commission announced that it had launched an investigation into whether the loot boxes available for purchase in games like Overwatch and Star Wars Battlefront 2 constitute a form of gambling. Today, VTM News reported that the ruling is in, and the answer is yes.
From PC Magazine
Despite being dropped by Square Enix earlier this year, going indie was a “genuine watershed moment” for Hitman studio IO Interactive. With new games planned, Agent 47’s episodic series is in rude health—and is now in-line for a television series.
As reported by Deadline (via gamesindustry.biz), Fox 21 has partnered with streaming service Hulu to launch a Hitman series—with a pilot script written by Derek Kolstad, the creator and writer of the John Wick action films. Kolstad will be an executive producer, alongside film producers Chuck Gordon and Adrian Askarieh—the latter of which worked on both Hitman movies.
Deadline reports that “the hope is for Hitman to become a flagship series” for Hulu, which, given how poorly received both the 2007 and 2015 films were, is perhaps something Agent 47 deserves.
Speaking to the game, Phil’s review of the first season in its entirety can be read here. Also from Phil, I really enjoyed this piece on the making of Sapienza, Hitman’s best level.